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Cardboard VR Projects for Android

You're reading from   Cardboard VR Projects for Android Develop mobile virtual reality apps using the native Google Cardboard SDK for Android

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Product type Paperback
Published in May 2016
Publisher
ISBN-13 9781785887871
Length 386 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Matt Schoen Matt Schoen
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Matt Schoen
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Toc

Table of Contents (11) Chapters Close

Preface 1. Virtual Reality for Everyone FREE CHAPTER 2. The Skeleton Cardboard Project 3. Cardboard Box 4. Launcher Lobby 5. RenderBox Engine 6. Solar System 7. 360-Degree Gallery 8. 3D Model Viewer 9. Music Visualizer Index

I'm a little teapot

For decades, 3D computer graphics researchers and developers have used this cute model of a teapot. It's a classic! The back story is that Martin Newell, the famous computer graphics pioneer and researcher, needed a model for his work, and his wife suggested that he model their teapot at home. The original is now on display at the Boston Computer Museum. We have included an OBJ version of this classic model with the downloadable files for this book.

Of course, you can choose your own OBJ file, but if you want to use the teapot, locate the teapot.obj file, and copy it to the res/raw folder (create the folder if necessary).

Now load the model and try it. In MainActivity, add a variable at the top of the MainActivity class to hold the current model:

    Transform model;

Add the following code to the setup method. Notice that we're scaling it to a fraction of the original size and placing it 3 units in front of the camera:

    public void setup() {
        ModelObject...
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