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Cardboard VR Projects for Android

You're reading from   Cardboard VR Projects for Android Develop mobile virtual reality apps using the native Google Cardboard SDK for Android

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Product type Paperback
Published in May 2016
Publisher
ISBN-13 9781785887871
Length 386 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Matt Schoen Matt Schoen
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Matt Schoen
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Toc

Table of Contents (11) Chapters Close

Preface 1. Virtual Reality for Everyone FREE CHAPTER 2. The Skeleton Cardboard Project 3. Cardboard Box 4. Launcher Lobby 5. RenderBox Engine 6. Solar System 7. 360-Degree Gallery 8. 3D Model Viewer 9. Music Visualizer Index

Creating the ModelObject class

To begin with, we will define a ModelObject class that extends RenderObject. It will load model data from OBJ files and set up buffers needed by its material (and OpenGL ES shaders to be rendered in the VR scene).

Right-click on the app/java/com.cardboardvr.modelviewer/ folder, go to New | Java Class, and name it ModelObject. Define it so that it extends RenderObject, as follows:

public class ModelObject extends RenderObject {
}

Just like we've done in the previous chapters, when introducing new kinds of RenderObjects, we'll have one or more constructors that can instantiate a Material and set up buffers. For ModelObject, we'll pass in a file resource handle, parse the file (refer to the next topic), and create a solid color material (initially, without lighting), as follows:

    public ModelObject(int objFile) {
        super();
        InputStream inputStream = RenderBox.instance.mainActivity.getResources().openRawResource(objFile);
        if...
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