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Cardboard VR Projects for Android

You're reading from   Cardboard VR Projects for Android Develop mobile virtual reality apps using the native Google Cardboard SDK for Android

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Product type Paperback
Published in May 2016
Publisher
ISBN-13 9781785887871
Length 386 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Matt Schoen Matt Schoen
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Matt Schoen
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Toc

Table of Contents (11) Chapters Close

Preface 1. Virtual Reality for Everyone FREE CHAPTER 2. The Skeleton Cardboard Project 3. Cardboard Box 4. Launcher Lobby 5. RenderBox Engine 6. Solar System 7. 360-Degree Gallery 8. 3D Model Viewer 9. Music Visualizer Index

Spherical thumbnails


Spherical 360-degree images deserve better than a plain ol' paint-chip thumbnail images, don't you think? I suggest that we display them as small balls. Maybe we should call them thumb-tips or thumb-marbles. Anyway, let's do a little hacking to make this happen.

Add a sphere to the Thumbnail class

In the Thumbnail class, add a sphere variable:

    public Sphere sphere;

Modify setImage to recognize a photosphere image:

    public void setImage(Image image) {
        // ...
        // show it
        if (image.isPhotosphere) {
            UnlitTexMaterial material = (UnlitTexMaterial) sphere.getMaterial();
            material.setTexture(image.textureHandle);
        } else {
            image.showThumbnail(cardboardView, plane);
        }
    }

We must also change setVisible to handle both the plane and sphere variables, as follows:

    public void setVisible(boolean visible) {
        if(visible) {
            if(image.isPhotosphere){
                plane.enabled = false;...
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