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Cardboard VR Projects for Android

You're reading from   Cardboard VR Projects for Android Develop mobile virtual reality apps using the native Google Cardboard SDK for Android

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Product type Paperback
Published in May 2016
Publisher
ISBN-13 9781785887871
Length 386 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Matt Schoen Matt Schoen
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Matt Schoen
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Toc

Table of Contents (11) Chapters Close

Preface 1. Virtual Reality for Everyone FREE CHAPTER 2. The Skeleton Cardboard Project 3. Cardboard Box 4. Launcher Lobby 5. RenderBox Engine 6. Solar System 7. 360-Degree Gallery 8. 3D Model Viewer 9. Music Visualizer Index

Vertex color material and shaders


The Cube component needs a Material to render it on the display. Our Cube has separate colors for each face, defined as separate vertex colors. We'll define a VertexColorMaterial instance and the corresponding shaders.

Vertex color shaders

At a minimum, the OpenGL pipeline requires that we define a vertex shader, which transforms vertices from 3D space to 2D, and a fragment shader, which calculates the pixel color values for a raster segment. Similar to the simple shaders that we created in Chapter 3, Cardboard Box, we'll create two files, vertex_color_vertex.shader and vertex_color_fragment.shader. Unless you have done so already, create a new Android resource directory with the raw type and name it raw. Then, for each file, right-click on the directory, and go to New | File. Use the following code for each of the two files. The code for the vertex shader is as follows:

// File:res/raw/vertex_color_vertex.shader
uniform mat4 u_Model;
uniform mat4 u_MVP;

attribute...
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