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Cardboard VR Projects for Android

You're reading from   Cardboard VR Projects for Android Develop mobile virtual reality apps using the native Google Cardboard SDK for Android

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Product type Paperback
Published in May 2016
Publisher
ISBN-13 9781785887871
Length 386 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Matt Schoen Matt Schoen
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Matt Schoen
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Toc

Table of Contents (11) Chapters Close

Preface 1. Virtual Reality for Everyone FREE CHAPTER 2. The Skeleton Cardboard Project 3. Cardboard Box 4. Launcher Lobby 5. RenderBox Engine 6. Solar System 7. 360-Degree Gallery 8. 3D Model Viewer 9. Music Visualizer Index

Creating a new project


If you'd like more details and an explanation of these steps, refer to the Creating a new Cardboard project section of Chapter 2, The Skeleton Cardboard Project, and follow along there:

  1. With Android Studio opened, create a new project. Let's name it LauncherLobby and target Android 4.4 KitKat (API 19) with an Empty Activity.

  2. Add the Cardboard SDK common.aar and core.aar library files to your project as new modules, using File | New | New Module....

  3. Set the library modules as dependencies to the project app, using File | Project Structure.

  4. Edit the AndroidManifest.xml file as explained in Chapter 2, The Skeleton Cardboard Project, being careful to preserve the package name for this project.

  5. Edit the build.gradle file as explained in Chapter 2, The Skeleton Cardboard Project, to compile against SDK 22.

  6. Edit the activity_main.xml layout file as explained in Chapter 2, The Skeleton Cardboard Project.

  7. Edit the MainActivity Java class so that it extends CardboardActivity and implements...

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