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Cardboard VR Projects for Android

You're reading from   Cardboard VR Projects for Android Develop mobile virtual reality apps using the native Google Cardboard SDK for Android

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Product type Paperback
Published in May 2016
Publisher
ISBN-13 9781785887871
Length 386 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Matt Schoen Matt Schoen
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Matt Schoen
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Toc

Table of Contents (11) Chapters Close

Preface 1. Virtual Reality for Everyone FREE CHAPTER 2. The Skeleton Cardboard Project 3. Cardboard Box 4. Launcher Lobby 5. RenderBox Engine 6. Solar System 7. 360-Degree Gallery 8. 3D Model Viewer 9. Music Visualizer Index

Repositioning the triangle

Our matrix-fu has really gotten us places. Let's go further.

I want to move the triangle out of the way. We'll do this by setting up another transformation matrix and then using it on the model when it's time to draw.

Add two new matrices named triTransform and triView:

    // Model variables
    private float[] triTransform;

    // Viewing variables
    private float[] triView;

Initialize them in onCreate as well:

        triTransform = new float[16];
        triView = new float[16];

Let's set the model matrix that positions the triangle in the initializeScene method (called by onSurfaceCreated). We'll offset it by 5 units in X and backwards 5 units in Z. Add the following code to initializeScene:

       // Position the triangle
        Matrix.setIdentityM(triTransform, 0);
        Matrix.translateM(triTransform, 0, 5, 0, -5);

Lastly, we use the model matrix to build the modelViewProjection matrix in onDrawEye. Modify onDrawEye, as follows:

...
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