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Cardboard VR Projects for Android

You're reading from   Cardboard VR Projects for Android Develop mobile virtual reality apps using the native Google Cardboard SDK for Android

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Product type Paperback
Published in May 2016
Publisher
ISBN-13 9781785887871
Length 386 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Matt Schoen Matt Schoen
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Matt Schoen
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Toc

Table of Contents (11) Chapters Close

Preface 1. Virtual Reality for Everyone FREE CHAPTER 2. The Skeleton Cardboard Project 3. Cardboard Box 4. Launcher Lobby 5. RenderBox Engine 6. Solar System 7. 360-Degree Gallery 8. 3D Model Viewer 9. Music Visualizer Index

What's in an Android app?


For our projects, we're going to use the powerful Android Studio IDE (an integrated development environment) to build Google Cardboard virtual reality applications that run on Android devices. Woot! Android Studio integrates a number of different tools and processes under one roof.

The result of all your hard work to develop an Android app is an Android application package or an .apk file, which is distributed to users via the Google Play Store or however you choose to distribute your app. This file gets installed on their Android device.

We'll jump to Android Studio itself in a moment. However, in order to shed some light on what's going on here, let's consider this end result .apk file first. What is it really? How'd we get it? Understanding the build process will help.

Keeping this in mind, for fun and to gain perspective, let's start from the end and work our way backward from the APK through the build pipeline to our app source code.

APK files

The APK file is actually...

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