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Cardboard VR Projects for Android

You're reading from   Cardboard VR Projects for Android Develop mobile virtual reality apps using the native Google Cardboard SDK for Android

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Product type Paperback
Published in May 2016
Publisher
ISBN-13 9781785887871
Length 386 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Matt Schoen Matt Schoen
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Matt Schoen
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Toc

Table of Contents (11) Chapters Close

Preface 1. Virtual Reality for Everyone FREE CHAPTER 2. The Skeleton Cardboard Project 3. Cardboard Box 4. Launcher Lobby 5. RenderBox Engine 6. Solar System 7. 360-Degree Gallery 8. 3D Model Viewer 9. Music Visualizer Index

Adding the Cardboard Java SDK

Now's a good time to add the Cardboard SDK library .aar files to your project. For the basic projects in this book the libraries you need (at the time of writing v0.7) are:

  • common.aar
  • core.aar

Note

Note the SDK includes additional libraries that we do not use in the projects in this book but could be useful for your projects. The audio.aar file is for spatialized audio support. The panowidget and videowidget libraries are meant for 2D apps that want to drop-into VR for things such as viewing a 360-degree image or video.

At the time of writing, to obtain the Cardboard Android SDK client libraries, you can clone the cardboard-java GitHub repository, as explained on the Google Developers Cardboard Getting Started page, Start your own project topic at https://developers.google.com/cardboard/android/get-started#start_your_own_project. Clone the cardboard-java GitHub repository by running the following command:

git clone https://github.com/googlesamples/cardboard...
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