Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
C++ Reactive Programming

You're reading from   C++ Reactive Programming Design concurrent and asynchronous applications using the RxCpp library and Modern C++17

Arrow left icon
Product type Paperback
Published in Jun 2018
Publisher Packt
ISBN-13 9781788629775
Length 348 pages
Edition 1st Edition
Languages
Tools
Concepts
Arrow right icon
Authors (2):
Arrow left icon
Peter Abraham Peter Abraham
Author Profile Icon Peter Abraham
Peter Abraham
Praseed Pai Praseed Pai
Author Profile Icon Praseed Pai
Praseed Pai
Arrow right icon
View More author details
Toc

Table of Contents (15) Chapters Close

Preface 1. Reactive Programming Model – Overview and History FREE CHAPTER 2. A Tour of Modern C++ and its Key Idioms 3. Language-Level Concurrency and Parallelism in C++ 4. Asynchronous and Lock-Free Programming in C++ 5. Introduction to Observables 6. Introduction to Event Stream Programming Using C++ 7. Introduction to Data Flow Computation and the RxCpp Library 8. RxCpp – the Key Elements 9. Reactive GUI Programming Using Qt/C++ 10. Creating Custom Operators in RxCpp 11. Design Patterns and Idioms for C++ Rx Programming 12. Reactive Microservices Using C++ 13. Advanced Streams and Handling Errors 14. Other Books You May Enjoy

The Cell pattern


We have already learned that reactive programming is all about processing values that vary over time. The reactive programming model is centered on the notion of Observables. There are two variants of Observables, which are as follows:

  • Cells: A cell is an entity (a variable, or a memory location) where values are regularly updated over time. They are also called properties or behaviors, in some contexts.
  • Streams: A stream represents a series of events. They are data that is often associated with actions. When people think of Observables, they have got stream variant of Observables in their mind.

We will implement a toy version of a Cell programming pattern. We will only focus on implementing basic functionality. The code needs tidying up for production use.

The following implementation can be optimized, if we are implementing a a controller class called Cell controller. . Then, the Cell controller class ( which contains a single Rx Subject for all cells)  can receive notifications...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime