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C++ Game Development Cookbook

You're reading from   C++ Game Development Cookbook

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Product type Paperback
Published in May 2016
Publisher Packt
ISBN-13 9781785882722
Length 346 pages
Edition 1st Edition
Languages
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Author (1):
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Druhin Mukherjee Druhin Mukherjee
Author Profile Icon Druhin Mukherjee
Druhin Mukherjee
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Toc

Table of Contents (15) Chapters Close

Preface 1. Game Development Basics FREE CHAPTER 2. Object-Oriented Approach and Design in Games 3. Data Structures in Game Development 4. Algorithms for Game Development 5. Event-Driven Programming – Making Your First 2D Game 6. Design Patterns for Game Development 7. Organizing and Backing Up 8. AI in Game Development 9. Physics in Game Development 10. Multithreading in Game Development 11. Networking in Game Development 12. Audio in Game Development 13. Tips and Tricks Index

Using polymorphism to reuse code


Polymorphism means having several forms. Typically, we use polymorphism when there is a hierarchy of classes and they are related in some way. We generally achieve this level of relation by using inheritance.

Getting ready

You need to have a working copy of Visual Studio installed on your Windows machine.

How to do it…

In this recipe, we will see how we can use the same function and override it with different functionalities based on our needs. Also, we will see how we can share values across base and derived classes:

  1. Open Visual Studio.

  2. Create a new C++ project.

  3. Select Win32 Console Application.

  4. Add a source file called Source.cpp and three header files called Enemy.h, Dragon.h, and Soldier.h.

  5. Add the following lines of code to Enemy.h:

    #ifndef _ENEMY_H
    #define _ENEMY_H
    
    #include <iostream>
    
    using namespace std;
    
    class CEnemy {
    protected:
      int m_ihealth,m_iarmourValue;
    public:
      CEnemy(int ihealth, int iarmourValue) : m_ihealth(ihealth), m_iarmourValue(iarmourValue...
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