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Building an RPG  with Unreal 4.x

You're reading from   Building an RPG with Unreal 4.x Get to grips with building the foundations of an RPG using Unreal Engine 4.x

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782175636
Length 360 pages
Edition 1st Edition
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Authors (2):
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Alan R. Stagner Alan R. Stagner
Author Profile Icon Alan R. Stagner
Alan R. Stagner
Steve Santello Steve Santello
Author Profile Icon Steve Santello
Steve Santello
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Table of Contents (12) Chapters Close

Preface 1. Getting Started with RPG Design in Unreal FREE CHAPTER 2. Scripting and Data in Unreal 3. Exploration and Combat 4. Pause Menu Framework 5. Bridging Character Statistics 6. NPCs and Dialog 7. Gold, Items, and a Shop 8. Inventory Population and Item Use 9. Equipment 10. Leveling, Abilities, and Saving Progress Index

Adding an NPC talk box


Now that you have already created a dialog box that pops up when the player interacts with the NPC, you can easily add dialog for the player to see when they click on the Talk button. Simply duplicate the DialogBox Widget Blueprint that you made previously and place it in the NPC folder under Content Browser located in Content | Blueprints | UI. Rename the duplicated Widget Blueprint Shop_Talk.

We will now add some proper dialog to this menu by opening the Shop_Talk Widget Blueprint. Then, within the Designer viewport, select the Text Block that is already placed into your Canvas Panel.

Once selected, navigate to Details | Content and, within Text, select Bind | + Create Binding.

As always, this action will automatically bring you to the Graph Editor and set the Get Text function to return a null value from a Return node. The next steps are identical to the steps that you did when calling dialog from the NPCDialog variable in the previous sections. You must navigate to...

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