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Build Your Own Programming Language

You're reading from   Build Your Own Programming Language A programmer's guide to designing compilers, interpreters, and DSLs for modern computing problems

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Product type Paperback
Published in Jan 2024
Publisher Packt
ISBN-13 9781804618028
Length 556 pages
Edition 2nd Edition
Languages
Tools
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Author (1):
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Clinton  L. Jeffery Clinton L. Jeffery
Author Profile Icon Clinton L. Jeffery
Clinton L. Jeffery
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Table of Contents (27) Chapters Close

Preface 1. Section I: Programming Language Frontends
2. Why Build Another Programming Language? FREE CHAPTER 3. Programming Language Design 4. Scanning Source Code 5. Parsing 6. Syntax Trees 7. Section II: Syntax Tree Traversals
8. Symbol Tables 9. Checking Base Types 10. Checking Types on Arrays, Method Calls, and Structure Accesses 11. Intermediate Code Generation 12. Syntax Coloring in an IDE 13. Section III: Code Generation and Runtime Systems
14. Preprocessors and Transpilers 15. Bytecode Interpreters 16. Generating Bytecode 17. Native Code Generation 18. Implementing Operators and Built-In Functions 19. Domain Control Structures 20. Garbage Collection 21. Final Thoughts 22. Section IV: Appendix
23. Answers
24. Other Books You May Enjoy
25. Index
Appendix: Unicon Essentials

Completing the Jzero language definition

In the previous chapter, we listed the requirements for the language that will be implemented in this book, and the previous section elaborated on some of its design considerations. For reference purposes, this section will describe additional details regarding the Jzero language. If you find any discrepancies between this section and our Jzero compiler, then they are bugs. Programming language designers use more precise formal tools to define various aspects of a language; notations for describing lexical and syntax rules will be presented in the next two chapters. This section will describe the language in layman's terms.A Jzero program consists of a single class in a single file. This class may consist of multiple methods and variables, but all of them are static. A Jzero program starts by executing a static method called main(), which is required. The kinds of statements that are allowed in Jzero are assignment statements, if statements...

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