Chapter 3: Object-Oriented Programming and the Gameplay Framework
Blueprints are based on the principles of object-oriented programming (OOP). One of the goals of OOP is to bring programming concepts closer to the real world.
The Unreal Engine Gameplay Framework encompasses all the core systems required for a video game, such as game rules, player input and controls, cameras, and user interfaces.
In this chapter, we will learn about the following topics:
- Getting familiar with OOP concepts
- Managing Actors
- Exploring the Gameplay Framework classes