In this chapter, you will embellish the house figurine by adding textures to the walls and chimney. By using Boolean Intersection, you'll turn the large sheets of brickwork and stonework from Chapter 10, Making Textures with the Array Modifier and Scalable Vector Graphics, into appropriate shapes for each wall of the house. In addition, you'll get hands-on experience with more mesh modeling techniques. The skills covered in this chapter include:
- Duplicating vertices
- Using the Separate function to move selected vertices, edges, and faces to a new object
- Joining multiple groups of vertices into a single object
- Adjusting vertex coordinates with scale and the Properties Shelf
- Drawing new edges from scratch
- Using Fill to make new faces
- Adding a Boolean Intersection Modifier