Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Blender 3D Incredible Machines

You're reading from   Blender 3D Incredible Machines Design, model, and texture complex mechanical objects in Blender

Arrow left icon
Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785282010
Length 392 pages
Edition 1st Edition
Tools
Arrow right icon
Authors (2):
Arrow left icon
Allan Brito Allan Brito
Author Profile Icon Allan Brito
Allan Brito
Christopher Kuhn Christopher Kuhn
Author Profile Icon Christopher Kuhn
Christopher Kuhn
Arrow right icon
View More author details
Toc

Table of Contents (11) Chapters Close

Preface 1. Sci-Fi Pistol - Creating the Basic Shapes FREE CHAPTER 2. Sci-Fi Pistol - Adding Details 3. Texturing and Rendering Your Sci-Fi Pistol 4. Spacecraft – Creating the Basic Shapes 5. Spacecraft - Adding Details 6. Spacecraft – Materials, Textures, and Rendering 7. Modeling Your Freestyle Robot 8. Robot - Freestyle Rendering 9. Low-Poly Racer – Building the Mesh 10. Low-Poly Racer – Materials and Textures

Rendering and material options


In the Layers tab, let's take a look at our Freestyle options. One thing we can easily adjust is the color of our lines here:

Black is more traditional for cartoons, but you can certainly experiment. Another thing we can easily adjust is the thickness of our lines:

When we render with thicker red lines, here's what it looks like:

You can also change the types of Freestyle edges that Blender will highlight for you. For example, we'll highlight the Suggestive Contour and Ridge & Valley options:

As you can see, this has quite an interesting effect on our render:

For our robot, it just looks messy—I don't think we'll use it. But if you were doing some type of landscape or other smooth, flowing shape, it might help draw out a bit of detail.

Another option you have is to use the Ramp feature of the Blender Internal materials. This is an easy way for a material to fade from one color to another:

It can be used to simulate color changing paint, glass, or anything...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image