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Blender 3D By Example.

You're reading from   Blender 3D By Example. A project-based guide to learning the latest Blender 3D, EEVEE rendering engine, and Grease Pencil

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Product type Paperback
Published in May 2020
Publisher Packt
ISBN-13 9781789612561
Length 658 pages
Edition 2nd Edition
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Authors (2):
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Oscar Baechler Oscar Baechler
Author Profile Icon Oscar Baechler
Oscar Baechler
Xury Greer Xury Greer
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Xury Greer
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Table of Contents (18) Chapters Close

Preface 1. Introduction to 3D and the Blender User Interface 2. Editing a Viking Scene with a Basic 3D Workflow FREE CHAPTER 3. Modeling a Time Machine - Part 1 4. Modeling a Time Machine - Part 2 5. Modern Kitchen - Part 1: Kitbashing 6. Modern Kitchen - Part 2: Materials and Textures 7. Modern Kitchen - Part 3: Lighting and Rendering 8. Illustrating an Alien Hero with Grease Pencil 9. Animating an Exquisite Corpse in Grease Pencil 10. Animating a Stylish Short with Grease Pencil 11. Creating a Baby Dragon - Part 1: Sculpting 12. Creating a Baby Dragon - Part 2: Retopology 13. Creating a Baby Dragon - Part 3: UV Unwrapping 14. Creating a Baby Dragon - Part 4: Baking and Painting Textures 15. Creating a Baby Dragon - Part 5: Rigging and Animation 16. The Wide World of Blender 17. Other Books You May Enjoy

Modeling the base of the time machine

The base of the time machine is quite simple: it's a circle with a few extrusions in the middle and some clamps around the rim. Let's get started:

  1. Reset the 3D Cursor to the center of the grid (Shift + S hotkey | Cursor to World Origin).
  2. Go to the top view.
  3. Bring up the Add menu (from the top of the 3D View or with the Shift + A hotkey).
  4. Choose Mesh | Circle.
  5. Set Vertices to 64.
  6. Set Radius to 2.22 m.
  7. Set Fill Type to Ngon.
  8. Rename the circle Base.

Having more vertices in a circle will make it look more round and avoid us having a jagged edge look. Since this circle is so large, we need a lot of vertices to make it look nice. 64 is a good choice because it is a power of 2 (2 -> 4 -> 8 -> 16 -> 32 -> 64). Generally, we will get good results when working with nice, even numbers like this. Now, let's give it some...

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