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Blender 3D By Example

You're reading from   Blender 3D By Example Design a complete workflow with Blender to create stunning 3D scenes and films step-by-step!

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Product type Paperback
Published in Sep 2015
Publisher Packt
ISBN-13 9781785285073
Length 334 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (12) Chapters Close

Preface 1. Straight into Blender! FREE CHAPTER 2. Robot Toy – Modeling of an Object 3. Alien Character – Base Mesh Creation and Sculpting 4. Alien Character – Creating a Proper Topology and Transferring the Sculpt Details 5. Haunted House – Modeling of the Scene 6. Haunted House – Putting Colors on It 7. Haunted House – Adding Materials and Lights in Cycles 8. Rat Cowboy – Learning To Rig a Character for Animation 9. Rat Cowboy – Animate a Full Sequence 10. Rat Cowboy – Rendering, Compositing, and Editing Index

Animation tools in Blender


Now that you understand a little bit more about what animation involves, we are going to dive into the different tools that we are going to use when animating our sequence. In order to test these tools, we are going to use the default cube of a new .blend file.

The timeline

The timeline editor gives us a lot of information about the animations of our file. The timeline represents each frame as you can see in its lower part. You can navigate to any frame by dragging the green bar. Using the Left and Right arrows, we will move one frame at a time. Using Shift and Up or Down arrows, we will move by an increment of ten frames. In the header we have two sliders, Start and End, which respectively represent at which frame the animation starts and ends. As you can see, we have dark grey parts in the timeline that visually shows this range. If you want, you can set the start and end frame by placing the timeline bar where they need to be and by pressing S and E respectively...

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