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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation 2. Getting Comfortable Using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Chapter 8. Making the Sloop

In the last chapter, you learned a lot to help you make the modeling and animation process easier by planning out what you would do. You created templates for the top view, the front view, and the camera. You also began building your sloop by modeling some of the parts, including the mast, boom, gaff, and bowsprit. You learned a new use for Bézier curves, modeling, and you used it to make the rudder, keel, and tiller. For a change of pace, you finished off by making a short animation to the rumbling piano work of Walter Roland.

In this chapter, you will have the chance to continue to improve your modeling skills by mastering more advanced modeling techniques, including the following:

  • Using Subdivision Surfaces to model the hull and learning how to optimize the number of faces you create
  • Adding detail to the model with edge loops and edge rings
  • Punching holes for windows in the sloop's cabin with Boolean objects
  • Using Spin tools and DupliVerts...
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