Chapter 11. Improving Your Lighting and Camera Work
In the previous chapter, you created a world for the sloop to exist in. You created the ocean's surface with texturing. You built an island with the ANT Landscape add-on. You adjusted the landform with proportional editing and then painted the island with Blender Paint. You created an entire pier out of four simple objects and used the Sapling add-on to create trees and then you made rocks to practice your skills with subdivision surfaces. You built houses from a kit and appended a boathouse and a sky to complete the scene.
In this chapter, you will concentrate on lighting and camera use. You'll discover the following:
- How to create the standard three-point lighting setup
- How to use lighting falloff and shadows
- How to use the camera, along with perspective, lenses, depth of field, clipping, choosing shots, and critiquing them
- How to animate a scene, learn ways to make adjustments, and do rapid test renderings