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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Chapter 10, Modeling Organic Forms, Sea, and Terrain


Pop quiz— optimizing rendering times

  1. Answer: b

    Removing the faces in the vertex group Ocean Floor is the only guaranteed method. You may have a camera angle that shows the missing backs of buildings, and you may want to sail your sloop around the Island. There is a read out of the number of vertices, edges, and faces for the entire scene in the top Info window. If you go into Edit Mode, it will tell you how many vertices, edges, and faces there are in a particular object.

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