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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Time for action — finishing the hull


The hull is pretty close to its final shape. Now, it's time to check the shape and tighten up the dimensions:

  1. Press Numpad 7 to get the Top view.

  2. Press Z to toggle from Solid to Wireframe. Press the Tab key to go into Object Mode.

  3. Look carefully at the outline of the sloop as compared to the template, as shown on the left of the following screenshot. The boat is wider than the template shows it should be. Making the hull taller apparently made it a little wider too.

  4. Press the Tab key again to return to Edit Mode. Press A to deselect all the control points.

  5. Press B and then use the mouse to select the three center sets of vertical control points, as shown in the following screenshots:

  6. Press S, X, and use the mouse to scale them to the same width as the template shows the boat should be, then press theLMB.

  7. Increment the file name and save the file. Note that it is the higher detail version in the file name.

What just happened?

Well done! Making smooth shapes...

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