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Augmented Reality for Developers

You're reading from   Augmented Reality for Developers Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia

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Product type Paperback
Published in Oct 2017
Publisher Packt
ISBN-13 9781787286436
Length 548 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Krystian Babilinski Krystian Babilinski
Author Profile Icon Krystian Babilinski
Krystian Babilinski
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Toc

Table of Contents (10) Chapters Close

Preface 1. Augment Your World FREE CHAPTER 2. Setting Up Your System 3. Building Your App 4. Augmented Business Cards 5. AR Solar System 6. How to Change a Flat Tire 7. Augmenting the Instruction Manual 8. Room Decoration with AR 9. Poke the Ball Game

Summary

In this chapter, we built an app that is really designed to augment the real world. There are many uses for apps like this, in architecture, design, and retail for example. Our app lets you decorate your walls with framed photos. We developed this project first for HoloLens wearable AR smartglasses, and then we moved it to mobile AR devices using ARKit and Vuforia.

We created an object hierarchy for a picture that includes a frame, an image, a toolbar, and a couple of menus for selecting frames and images. We built a 3D UI framework from scratch that supports toolbars, action buttons, manipulation tools, and modal menus. Then we took a pretty deep dive into the Mixed Reality Toolkit Input Manager and Gaze Recognizer input event systems, as well as the HoloLens spatial mapping room mesh features. Along the way, we used more features of Unity via C# scripts, including tags...

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