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Augmented Reality for Developers

You're reading from   Augmented Reality for Developers Build practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia

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Product type Paperback
Published in Oct 2017
Publisher Packt
ISBN-13 9781787286436
Length 548 pages
Edition 1st Edition
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Authors (2):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
Krystian Babilinski Krystian Babilinski
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Krystian Babilinski
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Toc

Table of Contents (10) Chapters Close

Preface 1. Augment Your World FREE CHAPTER 2. Setting Up Your System 3. Building Your App 4. Augmented Business Cards 5. AR Solar System 6. How to Change a Flat Tire 7. Augmenting the Instruction Manual 8. Room Decoration with AR 9. Poke the Ball Game

The project plan


Before we begin implementing the project, it helps to first define what we're going to do, identify the assets we will use, and make a plan.

Project objective

The goal of the app is to provide a step-by-step tutorial on how to change a tire, which can be used on the spot when someone needs it most -- you've got a flat tire!

Rather than inventing our own content from scratch, we will start with the wikiHow article, How to Change a Tire, which can be found at http://www.wikihow.com/Change-a-Tire (under Creative Commons license). We are using it to illustrate how one might use Augmented Reality for How-to type instruction manuals. A screen capture of the wikiHow article page is shown ahead:

To be honest, it was pure luck and fortuitous that we found this wikiHow article with annotated images and videos. When we first decided on this subject for the chapter, we assumed we would write all the instructions ourselves. Then we discovered the wikiHow article. Even better, the images...

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