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Asynchronous Programming in Rust

You're reading from   Asynchronous Programming in Rust Learn asynchronous programming by building working examples of futures, green threads, and runtimes

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781805128137
Length 306 pages
Edition 1st Edition
Languages
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Author (1):
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Carl Fredrik Samson Carl Fredrik Samson
Author Profile Icon Carl Fredrik Samson
Carl Fredrik Samson
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Table of Contents (16) Chapters Close

Preface 1. Part 1:Asynchronous Programming Fundamentals
2. Chapter 1: Concurrency and Asynchronous Programming: a Detailed Overview FREE CHAPTER 3. Chapter 2: How Programming Languages Model Asynchronous Program Flow 4. Chapter 3: Understanding OS-Backed Event Queues, System Calls, and Cross-Platform Abstractions 5. Part 2:Event Queues and Green Threads
6. Chapter 4: Create Your Own Event Queue 7. Chapter 5: Creating Our Own Fibers 8. Part 3:Futures and async/await in Rust
9. Chapter 6: Futures in Rust 10. Chapter 7: Coroutines and async/await 11. Chapter 8: Runtimes, Wakers, and the Reactor-Executor Pattern 12. Chapter 9: Coroutines, Self-Referential Structs, and Pinning 13. Chapter 10: Creating Your Own Runtime 14. Index 15. Other Books You May Enjoy

Part 1:Asynchronous Programming Fundamentals

In this part, you’ll receive a thorough introduction to concurrency and asynchronous programming. We’ll also explore various techniques that programming languages employ to model asynchrony, examining the most popular ones and covering some of the pros and cons associated with each. Finally, we’ll explain the concept of OS-backed event queues, such as epoll, kqueue, and IOCP, detailing how system calls are used to interact with the operating system and addressing the challenges encountered in creating cross-platform abstractions like mio. This section comprises the following chapters:

  • Chapter 1, Concurrency and Asynchronous Programming: A Detailed Overview
  • Chapter 2, How Programming Languages Model Asynchronous Program Flow
  • Chapter 3, Understanding OS-Backed Event Queues, System Calls and Cross Platform Abstractions
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