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Asynchronous Programming in Rust

You're reading from   Asynchronous Programming in Rust Learn asynchronous programming by building working examples of futures, green threads, and runtimes

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781805128137
Length 306 pages
Edition 1st Edition
Languages
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Author (1):
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Carl Fredrik Samson Carl Fredrik Samson
Author Profile Icon Carl Fredrik Samson
Carl Fredrik Samson
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Table of Contents (16) Chapters Close

Preface 1. Part 1:Asynchronous Programming Fundamentals FREE CHAPTER
2. Chapter 1: Concurrency and Asynchronous Programming: a Detailed Overview 3. Chapter 2: How Programming Languages Model Asynchronous Program Flow 4. Chapter 3: Understanding OS-Backed Event Queues, System Calls, and Cross-Platform Abstractions 5. Part 2:Event Queues and Green Threads
6. Chapter 4: Create Your Own Event Queue 7. Chapter 5: Creating Our Own Fibers 8. Part 3:Futures and async/await in Rust
9. Chapter 6: Futures in Rust 10. Chapter 7: Coroutines and async/await 11. Chapter 8: Runtimes, Wakers, and the Reactor-Executor Pattern 12. Chapter 9: Coroutines, Self-Referential Structs, and Pinning 13. Chapter 10: Creating Your Own Runtime 14. Index 15. Other Books You May Enjoy

Concurrency and Asynchronous Programming: a Detailed Overview

Asynchronous programming is one of those topics many programmers find confusing. You come to the point when you think you’ve got it, only to later realize that the rabbit hole is much deeper than you thought. If you participate in discussions, listen to enough talks, and read about the topic on the internet, you’ll probably also come across statements that seem to contradict each other. At least, this describes how I felt when I first was introduced to the subject.

The cause of this confusion is often a lack of context, or authors assuming a specific context without explicitly stating so, combined with terms surrounding concurrency and asynchronous programming that are rather poorly defined.

In this chapter, we’ll be covering a lot of ground, and we’ll divide the content into the following main topics:

  • Async history
  • Concurrency and parallelism
  • The operating system and the...
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