Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
AndEngine for Android Game Development Cookbook

You're reading from   AndEngine for Android Game Development Cookbook AndEngine is a simple but powerful 2D game engine that's ideal for developers who want to create mobile games. This cookbook will get you up to speed with the latest features and techniques quickly and practically.

Arrow left icon
Product type Paperback
Published in Jan 2013
Publisher Packt
ISBN-13 9781849518987
Length 380 pages
Edition 1st Edition
Arrow right icon
Authors (3):
Arrow left icon
Brian Boyles Brian Boyles
Author Profile Icon Brian Boyles
Brian Boyles
Nicolas Gramlich Nicolas Gramlich
Author Profile Icon Nicolas Gramlich
Nicolas Gramlich
JAYME SCHROEDER JAYME SCHROEDER
Author Profile Icon JAYME SCHROEDER
JAYME SCHROEDER
Arrow right icon
View More author details
Toc

Table of Contents (18) Chapters Close

AndEngine for Android Game Development Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. AndEngine Game Structure FREE CHAPTER 2. Working with Entities 3. Designing Your Menu 4. Working with Cameras 5. Scene and Layer Management 6. Applications of Physics 7. Working with Update Handlers 8. Maximizing Performance 9. AndEngine Extensions Overview 10. Getting More From AndEngine Source Code for MagneTank Index

Introducing the camera object


Cameras can have many purposes when it comes to designing a large-scale game, but its main objective is to display a particular area of the game world on the device's display. This topic is going to introduce the base Camera class, covering the general aspects of the camera in order to provide a reference for future camera use.

How to do it…

Cameras are important in game development as they control what we see on the device. Creating our camera is as easy as the following code:

final int WIDTH = 800;
final int HEIGHT = 480;
    
// Create the camera
Camera mCamera = new Camera(0, 0, WIDTH, HEIGHT);

The WIDTH and HEIGHT values will define the area of the game's scene that will be displayed on the device.

How it works…

It's important to get to know the main functions of a camera in order to make the most of it in our projects. All of the different cameras inherit the methods found in this topic. Let's take a look at some of the most necessary camera methods needed for...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime