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AndEngine for Android Game Development Cookbook

You're reading from   AndEngine for Android Game Development Cookbook AndEngine is a simple but powerful 2D game engine that's ideal for developers who want to create mobile games. This cookbook will get you up to speed with the latest features and techniques quickly and practically.

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Product type Paperback
Published in Jan 2013
Publisher Packt
ISBN-13 9781849518987
Length 380 pages
Edition 1st Edition
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Authors (3):
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Brian Boyles Brian Boyles
Author Profile Icon Brian Boyles
Brian Boyles
Nicolas Gramlich Nicolas Gramlich
Author Profile Icon Nicolas Gramlich
Nicolas Gramlich
JAYME SCHROEDER JAYME SCHROEDER
Author Profile Icon JAYME SCHROEDER
JAYME SCHROEDER
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Toc

Table of Contents (18) Chapters Close

AndEngine for Android Game Development Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. AndEngine Game Structure FREE CHAPTER 2. Working with Entities 3. Designing Your Menu 4. Working with Cameras 5. Scene and Layer Management 6. Applications of Physics 7. Working with Update Handlers 8. Maximizing Performance 9. AndEngine Extensions Overview 10. Getting More From AndEngine Source Code for MagneTank Index

Using textured meshes


Textured meshes, which are simply triangulated polygons with a texture applied, are becoming more popular in mobile games because they allow for the creation and manipulation of non-rectangular shapes. Having the ability to work with textured meshes often creates an extra layer of game mechanics that were previously too costly to implement. In this recipe, we will learn how to create a textured mesh from a predetermined set of triangles.

Getting ready...

First, create a new activity class named TexturedMeshActivity that extends BaseGameActivity. Next, place a seamless-tiling texture named dirt.png with the dimensions 512 x 128 in the assets/gfx/ folder of our project. Finally, import the TexturedMesh.java class from the code bundle into our project.

How to do it...

Follow these steps to build our TexturedMeshActivity activity class:

  1. Place the following code in our activity to give us a standard AndEngine activity:

    @Override
    public EngineOptions onCreateEngineOptions() {...
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