Section 2 – Animating with Diverse Techniques
With the foundational content out of the way, we will now begin to really explore some of the techniques used to animate content within the software. We'll start out fairly traditional but will soon move into more advanced topics, such as animating a figure with forward and inverse kinematics, animating with warped objects, the use of the camera to animate entire scenes, and how to enrich our animated camera movements with layer depth settings.
This section comprises the following chapters:
- Chapter 5, Creating and Manipulating Media Content
- Chapter 6, Interactive Motion Graphics for the Web
- Chapter 7, Character Design through Layer Parenting
- Chapter 8, Animating Poses with IK Armatures
- Chapter 9, Manipulating Warped Objects through Advanced Rigging
- Chapter 10, Working with the Camera and Layer Depth