Working with edges in TopMod
In this recipe, we'll learn how to edit the individual polygons of a mesh. This will be an important task to model the primitive in more detail. We'll do this by manipulating the edges of the polygons.
There are five tools we'll be using; they are Insert Edge, Delete Edge, Collapse Edge, Subdivide Edge, and Connect Edge. They are circled in the same order in the following Tools icon tray:
Getting ready
Open TopMod. Load the base model with the additional Doo Sabin .800
length extrusion from the first recipe. It should look like the model shown in the following image:
How to do it...
We will proceed as follows:
- From the Tools icon tray, choose the Delete Edge Mode icon [].
Left-click on the edge, as illustrated in the following image. By clicking on the edge, it's removed without further action. The model should now resemble the model on the right-hand side.
We're going to separate the dodecahedron from the body of the starfish shape. We'll do this by continuing to...