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3D Character Rigging in Blender

You're reading from   3D Character Rigging in Blender Bring your characters to life through rigging and make them animation-ready

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781803238807
Length 164 pages
Edition 1st Edition
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Author (1):
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Jaime Kelly Jaime Kelly
Author Profile Icon Jaime Kelly
Jaime Kelly
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Table of Contents (14) Chapters Close

Preface 1. Part 1: An Introduction
2. Chapter 1: Introduction to Rigs and Terminologies FREE CHAPTER 3. Chapter 2: Starting with Bones 4. Part 2: Rigging
5. Chapter 3: Using Weighting Tools to Give Life to a Mesh 6. Chapter 4: Beginning the Rigging Process 7. Chapter 5: Getting Started with Weight Painting 8. Part 3: Advanced Techniques
9. Chapter 6: Using IK and Rig Controls 10. Chapter 7: Getting Started with Shape Keys 11. Chapter 8: Beyond the Basics 12. Index 13. Other Books You May Enjoy

Using drivers

Drivers within Blender allow you to drive any input field with external numbers from other objects in the scene. In our case, we want to drive that Value slider for the shape key with the rotation of the thigh so that as we pull the leg back, its rotation drives the value of the shape key, making the process of applying shape keys automatic for any animators. If this wasn’t the case animators would have to go through each shape key and manually add keyframes for their values.

This section will cover the creation of drivers, moving through each menu and popup to dig up this well-hidden Blender feature. Then we will move on to setting up the input of these drivers, choosing what bone we want to use to interact with this driver. By setting up the input, we will also set up the output – what we want this driver to do, which is drive a shape key!

We will finish with the complex task of adjusting this driver by using the Driver Editor, a neat tool that lets...

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