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XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition

You're reading from   XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition Create your own exciting games with Visual Basic and Microsoft XNA 4.0

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849692403
Length 424 pages
Edition 1st Edition
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (16) Chapters Close

XNA 4.0 Game Development by Example – Visual Basic Edition Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Introducing XNA Game Studio FREE CHAPTER 2. Flood Control – Underwater Puzzling 3. Flood Control – Smoothing Out the Rough Edges 4. Asteroid Belt Assault – Lost in Space 5. Asteroid Belt Assault – Special Effects 6. Robot Rampage – Multi-Axis Mayhem 7. Robot Rampage – Lots and Lots of Bullets 8. Gemstone Hunter - Put on your Platform Shoes 9. Gemstone Hunter—Standing on your Own Two Pixels Index

Time for action – implementing score tracking


  1. Add a property to the Player class to hold the player's score:

    Public Property Score As Integer
  2. Replace the current Update() method in the LevelManager class with the following new version of the method:

    Public Sub Update(gameTime As GameTime)
        If Not _player.Dead Then
            For x As Integer = _gemstones.Count - 1 To 0 Step - 1
                _gemstones(x).Update(gameTime)
                If _player.CollisionRectangle.Intersects(
                    _gemstones(x).CollisionRectangle) Then
    
                    _gemstones.RemoveAt(x)
                    _player.Score += 10
                End IF
            Next
        End If
    End Sub
  3. In the Game1 class, add a declaration for a SpriteFont instance that we can use to draw the player's score and a vector pointing to the location on the screen where the score will be displayed:

    Private pericles8 As SpriteFont
    Private scorePosition As Vector2 = New Vector2(20, 580)
  4. In the LoadContent() method of the Game1 class, initialize the pericles8...

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