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XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition

You're reading from   XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition Create your own exciting games with Visual Basic and Microsoft XNA 4.0

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849692403
Length 424 pages
Edition 1st Edition
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (16) Chapters Close

XNA 4.0 Game Development by Example – Visual Basic Edition Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Introducing XNA Game Studio FREE CHAPTER 2. Flood Control – Underwater Puzzling 3. Flood Control – Smoothing Out the Rough Edges 4. Asteroid Belt Assault – Lost in Space 5. Asteroid Belt Assault – Special Effects 6. Robot Rampage – Multi-Axis Mayhem 7. Robot Rampage – Lots and Lots of Bullets 8. Gemstone Hunter - Put on your Platform Shoes 9. Gemstone Hunter—Standing on your Own Two Pixels Index

Time for action – building the AnimationStrip class


  1. In the Gemstone Hunter project, add a new class called AnimationStrip.

  2. Add declarations to the AnimationStrip class:

    #Region "Declarations"
    Private _frameTimer As Single = 0
    Private _currentFrame As Integer
    Private _finishedPlaying As Boolean = False
    #End Region
  3. Add properties to the AnimationStrip class:

    #Region "Properties"
    Public Property FrameWidth As Integer
    Public Property FrameHeight As Integer
    Public Property Texture As Texture2D
    Public Property Name As String
    Public Property NextAnimation As String
    Public Property LoopAnimation As Boolean = True
    Public Property FrameLength as Single = 0.05
    
    Public ReadOnly Property FinishedPlaying As Boolean
        Get 
           Return _finishedPlaying
        End Get
    End Property
    
    Public ReadOnly Property FrameCount As Integer
        Get 
            Return CInt(Int(texture.Width / frameWidth))
        End Get
    End Property
    
    
    Public ReadOnly Property FrameRectangle As Rectangle
        Get
            Return New Rectangle(
     ...
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