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XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition

You're reading from   XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition Create your own exciting games with Visual Basic and Microsoft XNA 4.0

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849692403
Length 424 pages
Edition 1st Edition
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (16) Chapters Close

XNA 4.0 Game Development by Example – Visual Basic Edition Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Introducing XNA Game Studio FREE CHAPTER 2. Flood Control – Underwater Puzzling 3. Flood Control – Smoothing Out the Rough Edges 4. Asteroid Belt Assault – Lost in Space 5. Asteroid Belt Assault – Special Effects 6. Robot Rampage – Multi-Axis Mayhem 7. Robot Rampage – Lots and Lots of Bullets 8. Gemstone Hunter - Put on your Platform Shoes 9. Gemstone Hunter—Standing on your Own Two Pixels Index

Time for action – game over


  1. Modify the declaration of the GameStates Enum in the Game1 class to include the GameOver state as follows:

    Private Enum GameStates 
        TitleScreen
        Playing
        GameOver
    End Enum
  2. Add the following declarations to the Game1 class:

    Private gameOverLocation as Vector2 = new Vector2(200, 260)
    Private gameOverTimer as Single
  3. Modify the Update() method of Game1 by adding a new case section for the GameState.GameOver state:

    Case GameStates.GameOver
        gameOverTimer -= CSng(gameTime.ElapsedGameTime.TotalSeconds)
        If gameOverTimer <= 0 Then
            gameState = GameStates.TitleScreen
        End If
  4. Modify the if statement in the Draw() method of Game1 for the GameState.Playing state from if (gameState = GameStates.Playing) Then to the following:

    If (gameState = GameStates.Playing) Or
       (gameState = GameStates.GameOver) Then
  5. Add a new if statement for the GameState.GameOver state to the Draw() method, right before the call to MyBase.Draw(gameTime):

    If (gameState = GameStates...
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