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Vulkan Cookbook

You're reading from   Vulkan Cookbook Work through recipes to unlock the full potential of the next generation graphics API—Vulkan

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786468154
Length 700 pages
Edition 1st Edition
Languages
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Author (1):
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Pawel Lapinski Pawel Lapinski
Author Profile Icon Pawel Lapinski
Pawel Lapinski
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Toc

Table of Contents (13) Chapters Close

Preface 1. Instance and Devices FREE CHAPTER 2. Image Presentation 3. Command Buffers and Synchronization 4. Resources and Memory 5. Descriptor Sets 6. Render Passes and Framebuffers 7. Shaders 8. Graphics and Compute Pipelines 9. Command Recording and Drawing 10. Helper Recipes 11. Lighting 12. Advanced Rendering Techniques

Waiting for fences

When we want to know when the processing of submitted commands is finished, we need to use a fence and provide it during command buffer submission. Then, the application can check the fence's state and wait until it becomes signaled.

How to do it...

  1. Take the created logical device and use its handle to initialize a variable of type VkDevice named logical_device.
  2. Create a list of fences on which the application should wait. Store the handles of all fences in a variable of type std::vector<VkFence> named fences.
  3. Create a variable of type VkBool32 named wait_for_all. Initialize it with a value of VK_TRUE, if the application should wait until all specified fences become signaled. If the application should wait until any of the fences becomes...
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