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UX Design for Mobile

You're reading from   UX Design for Mobile Design apps that deliver impressive mobile experiences

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Product type Paperback
Published in Jul 2017
Publisher Packt
ISBN-13 9781787283428
Length 354 pages
Edition 1st Edition
Concepts
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Authors (2):
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Pau Giner Pau Giner
Author Profile Icon Pau Giner
Pau Giner
Pablo Perea Pablo Perea
Author Profile Icon Pablo Perea
Pablo Perea
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Toc

Table of Contents (11) Chapters Close

Preface 1. Design Principles and General Design Planning 2. Research - Learning from Your Users FREE CHAPTER 3. Exploring Ideas - Sketching 4. Mobile Patterns - Web App, Android, and iOS Best Practices 5. Detail Your Solution - Wireframes and Mockups 6. Prototyping - Bringing Your Ideas to Life 7. Prototyping with Motion - Using Tumult Hype 8. Prototyping with Code - Using Framer Studio 9. User Testing 10. Bibliography and References

Understanding the role of testing usability

We want our users to achieve their goals with minimal friction. Usability is defined as the quality of a product's ease of use. Usability depends on how your product design aligns with the different user needs: the needs from our human condition, the needs from general expectations, and those from the specific context of use. There are usability guidelines that capture general principles, but they cannot include all the context-specific considerations that make your product unique.

In order to check whether your ideas work in a specific context, you need to test them in such context. Usability testing is a process used to identify the most relevant issues in the usability of a product. Usability testing is not aimed at discovering all issues, or to provide you with accurate statistics on how many users are affected by a given issue...

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