The prototyping techniques you have already seen should allow you to prototype many diverse interactions. In this section, we'll see a few examples that can be useful in more specific situations. You can probably prototype the basic idea of your designs without them, but they can add an extra degree of realism in those cases where it is needed.
Prototyping complex behavior
Composing animations
In the former examples, the animations defined have been quite simple. We have created transitions for a few properties such as opacity and position, but we haven't paid much attention to the timing and acceleration of those transitions. In this prototype, we will create a much more complex animation.
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