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Up and Running with Affinity Designer

You're reading from   Up and Running with Affinity Designer A practical, easy-to-follow guide to get up to speed with the powerful features of Affinity Designer 1.10

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Product type Paperback
Published in Sep 2021
Publisher Packt
ISBN-13 9781801079068
Length 460 pages
Edition 1st Edition
Concepts
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Author (1):
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Kevin House Kevin House
Author Profile Icon Kevin House
Kevin House
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Getting Familiar with Affinity Designer's Interface and Layout
2. Chapter 1: Getting Familiar with the Affinity Designer's Interface FREE CHAPTER 3. Chapter 2: Getting Familiar with the Three Personas of Affinity Designer 4. Chapter 3: How to Customize Your Affinity Designer Workspace 5. Section 2: Deeper Exploration of Affinity Designer's Documents, Tools, and Workflow
6. Chapter 4: Document Setup and Modification 7. Chapter 5: Main Studio Panels and Managers 8. Chapter 6: Tools – Designer Persona 9. Chapter 7: Tools – Pixel Persona 10. Chapter 8: Tools, Panels, and Process – Export Persona 11. Chapter 9: Workflow: Layers and Objects 12. Chapter 10: Workflow: Symbols, Assets, and History 13. Section 3: Bringing It All together
14. Chapter 11: Creating a Professional Logo 15. Chapter 12: Creating Astronaut Ricky and Sidekick K9 16. Chapter 13: Rocketing into the Pixel Cosmos 17. Other Books You May Enjoy

Chapter 13: Rocketing into the Pixel Cosmos

Welcome to the thirteenth and final chapter of Up and Running with Affinity Designer. In this third exercise chapter, we will continue to build on what we have learned in the previous two chapters, and this time we will tackle creating Ricky's racing rocket. The finished illustration project should look something like the example in Figure 13.1 and utilizes a combination of Designer Persona and Pixel Persona workflows:

Figure 13.1 – The finished rocket illustration

As you can see, this final illustration is slightly different in appearance from the previous exercise. In this illustration, we are adopting a hybrid workflow, taking advantage of the vector features as well as the pixel painting features of Affinity Designer.

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