Creating snow on top of objects using layered materials
Introduced in a later version of Unreal Engine 4, material layers are a technique that takes different types of materials and puts them together using an easy-to-use interface. The layering mechanism comes with no additional pixel shader instructions, so relying on this technique doesn’t hinder our apps or games’ performance.
To see just how easy it is to put this together, we are going to see how we can use this concept to add snow to the top of a material based on the world. Let’s see how next!
Getting ready
Everything we’ll use in this recipe is part of the engine or provided as part of the Starter Content, so make sure that you have that in your project. And as always, feel free to open the level called 08_04_Start
if you want to continue using the same assets I’ll employ. See you in a sec!
How to do it…
Creating a material layer is going to be very easy, so let’...