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Unreal Engine 4 Game Development Essentials

You're reading from   Unreal Engine 4 Game Development Essentials Master the basics of Unreal Engine 4 to build stunning video games

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781784391966
Length 266 pages
Edition 1st Edition
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Authors (2):
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Satheesh P.V Satheesh P.V
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Satheesh P.V
Satheesh PV Satheesh PV
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Satheesh PV
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Toc

Creating a simple particle system


To create a particle system:

  1. Right-click on Content Browser.

  2. Select Particle from the resulting context menu.

  3. A new particle system asset will be created in Content Browser and prompts you to rename it.

  4. For this example, let's call it MyExampleParticleSystem.

  5. Now, double-click on it to open the Particle editor.

By default, Unreal creates a default emitter for you to work with. This emitter contains six modules, and they are:

  • Required: This contains all the properties required by the emitter, such as the material used to render, how long the emitter should run before looping, can this emitter loop, and so on. You cannot delete this module.

  • Spawn: This module contains the properties that determine how the particles are spawned. For example, how many particles to spawn per second. You cannot delete this module.

  • Lifetime: This is the lifetime of the spawned particles.

  • Initial Size: This sets the initial size of particles when spawning. To modify the size after spawning...

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