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Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide

You're reading from   Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide Create games beyond your imagination with the Unreal Development Kit

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691925
Length 466 pages
Edition 1st Edition
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Author (1):
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Rachel Cordone Rachel Cordone
Author Profile Icon Rachel Cordone
Rachel Cordone
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Table of Contents (18) Chapters Close

Unreal Development Kit Game Programming with UnrealScript
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Project Setup and Test Environments FREE CHAPTER 2. Storing and Manipulating Data 3. Understanding the Class Tree 4. Making Custom Classes 5. Using Functions 6. Using States to Control Behavior 7. Working with Kismet 8. Creating Multiplayer Games 9. Debugging and Optimization 10. Odds and Ends Pop Quiz Answers Index

Time for action – Using a server function


With the Use functionality we already have a function we can test this with, so let's try it out. Since exec functions aren't called on Pawn classes, we'll need to use AwesomePlayerController.

  1. Open AwesomePlayerController in ConTEXT.

  2. First let's write the Use function:

    exec function Use()
    {
        `log("I have been used!");
    }
  3. Compile the code, and then run the server and the client.

  4. Press the Use key (default: E). We should see the log show up on the client:

    [0011.44] ScriptLog: I have been used!
  5. Close the client and the server.

  6. Now that we can see the Use function is only called on the client, let's send a function call to the server. Let's change our Use function a bit:

    exec function Use()
    {
        `log("I have been used!");
        CallTheServer();
    }
  7. Now let's write our server function:

    reliable server function CallTheServer()
    {
        `log("Reliable server function called!");
    }
  8. Compile the code and run the server and the client.

  9. Press the Use key and we should see the...

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