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Unreal Development Kit Game Design Cookbook

You're reading from   Unreal Development Kit Game Design Cookbook Over 100 recipes to accelerate the process of learning game design with UDK book and ebook.

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Product type Paperback
Published in Feb 2012
Publisher Packt
ISBN-13 9781849691802
Length 544 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Thomas Mooney Thomas Mooney
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Thomas Mooney
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Table of Contents (17) Chapters Close

Unreal Development Kit Game Design Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Heads Up—UDK Interface Essentials 2. Notes From an Unreal World—Constructing Game World Elements FREE CHAPTER 3. It Lives!—Character Setup and Animation 4. Got Your Wires Crossed?—Visual Scripting of Gameplay in Kismet 5. It Is Your Destiny!—Scripting Complex Gameplay Flow in Kismet 6. Under The Hood—Configuration and Handy Tweaks for UDK 7. Hi, I'm Eye Candy!—Ways to Create and Use Particle Effects 8. Then There Was Light!—Manipulating Level Light and Shadows 9. The Devil Is In The Details!—Making the Most of Materials 10. The Way Of The Flash UI—Scaleform, CLIK, and Flash Interfaces Index

Light exclusivity using channels and levels


The previous recipe touched on the use of lighting channels to specify that lights will exclusively affect objects given the same lighting channels. In this recipe the intention is to learn how levels and channels can be employed to make sure lights influence only what you want them to. Levels are actual division of content into distinct maps, loading as required. Channels relate content according to which channel an object is assigned to, something like layers. Either way, lights will effect objects in the same level or channel that they are assigned to.

How to do it...

  1. Grab any PointLight and press F4 to expose its properties and look in the Lighting | Lighting Channels section, which is a long list of channels such as Unnamed1, Cinematic1, and Gameplay1.

  2. Add a PointLight to the scene we've been using, or you can otherwise open: Packt_08_CornellChannels_Start.UDK and set its Lighting | Lighting Channels | Unnamed1 checkbox to be ticked on. By default...

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