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Unreal Development Kit Game Design Cookbook

You're reading from   Unreal Development Kit Game Design Cookbook Over 100 recipes to accelerate the process of learning game design with UDK book and ebook.

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Product type Paperback
Published in Feb 2012
Publisher Packt
ISBN-13 9781849691802
Length 544 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Thomas Mooney Thomas Mooney
Author Profile Icon Thomas Mooney
Thomas Mooney
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Table of Contents (17) Chapters Close

Unreal Development Kit Game Design Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Heads Up—UDK Interface Essentials 2. Notes From an Unreal World—Constructing Game World Elements FREE CHAPTER 3. It Lives!—Character Setup and Animation 4. Got Your Wires Crossed?—Visual Scripting of Gameplay in Kismet 5. It Is Your Destiny!—Scripting Complex Gameplay Flow in Kismet 6. Under The Hood—Configuration and Handy Tweaks for UDK 7. Hi, I'm Eye Candy!—Ways to Create and Use Particle Effects 8. Then There Was Light!—Manipulating Level Light and Shadows 9. The Devil Is In The Details!—Making the Most of Materials 10. The Way Of The Flash UI—Scaleform, CLIK, and Flash Interfaces Index

Animating a Material Instance Constant in Kismet


In this recipe we'll go through the steps to create a MaterialInstanceConstant (MIC), and show how a MIC can be used to set up player influence over the qualities within a Material. This was already set up and used in the final recipes from Chapter 4, Got Your Wires Crossed? They were active in the night-to-day transition in the scenes. A MaterialInstanceConstant exposes a parameter to animation such as an RGB color channel, a brightness channel or the strength of an Alpha channel. In practical applications, you could use this as a way to alter Materials on assets; making the tattoos on a magic creature glow for instance, as its powers charge up.

Getting ready

From the provided content, load the scene Packt_09_MIC_Start.UDK.

The scene shows a quite abstract special effect. If you don't want to see this looping in the perspective viewport, press the Real time toggle (Ctrl + R), which is the joystick icon [ ].

How to do it...

  1. In the Content Browser...

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