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Unreal Development Kit Game Design Cookbook

You're reading from   Unreal Development Kit Game Design Cookbook Over 100 recipes to accelerate the process of learning game design with UDK book and ebook.

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Product type Paperback
Published in Feb 2012
Publisher Packt
ISBN-13 9781849691802
Length 544 pages
Edition 1st Edition
Tools
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Author (1):
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Thomas Mooney Thomas Mooney
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Thomas Mooney
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Toc

Table of Contents (17) Chapters Close

Unreal Development Kit Game Design Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Heads Up—UDK Interface Essentials 2. Notes From an Unreal World—Constructing Game World Elements FREE CHAPTER 3. It Lives!—Character Setup and Animation 4. Got Your Wires Crossed?—Visual Scripting of Gameplay in Kismet 5. It Is Your Destiny!—Scripting Complex Gameplay Flow in Kismet 6. Under The Hood—Configuration and Handy Tweaks for UDK 7. Hi, I'm Eye Candy!—Ways to Create and Use Particle Effects 8. Then There Was Light!—Manipulating Level Light and Shadows 9. The Devil Is In The Details!—Making the Most of Materials 10. The Way Of The Flash UI—Scaleform, CLIK, and Flash Interfaces Index

Building a hollow room


You may have noticed there are more BSP brush creation options than we've discussed. A useful one is to create a hollow BSP with a preset thickness. This allows us to quickly create interiors.

How to do it...

  1. Start a new scene and right click the BSP cube brush icon [ ] and set it to something like 512 x 512 x 512 and set the Wall Thickness setting to 64.
  2. Click on the tick box for Hollow. If for some reason you can't find your brush in the scene click the Go To Builder Brush icon on the left-hand side of the editor.

  3. Press CSG Add [ ] or Ctrl + A.
  4. Turn on Unlit mode (so you can see inside the hollow box) by pressing Alt + 3.

  5. Drive the camera inside the geometry.

  6. Hold down L and click on a surface inside the box. Drag the resulting light up a bit, so it lights the scene well. Turn on Lit mode by pressing Alt + 4.

Placing imagery on BSP geometry

  1. Let's assign a Material to the geometry. Select a surface of one of the wall surfaces visible in the perspective viewport and...

You have been reading a chapter from
Unreal Development Kit Game Design Cookbook
Published in: Feb 2012
Publisher: Packt
ISBN-13: 9781849691802
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