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Unreal Development Kit Game Design Cookbook

You're reading from   Unreal Development Kit Game Design Cookbook Over 100 recipes to accelerate the process of learning game design with UDK book and ebook.

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Product type Paperback
Published in Feb 2012
Publisher Packt
ISBN-13 9781849691802
Length 544 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Thomas Mooney Thomas Mooney
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Thomas Mooney
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Table of Contents (17) Chapters Close

Unreal Development Kit Game Design Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Heads Up—UDK Interface Essentials 2. Notes From an Unreal World—Constructing Game World Elements FREE CHAPTER 3. It Lives!—Character Setup and Animation 4. Got Your Wires Crossed?—Visual Scripting of Gameplay in Kismet 5. It Is Your Destiny!—Scripting Complex Gameplay Flow in Kismet 6. Under The Hood—Configuration and Handy Tweaks for UDK 7. Hi, I'm Eye Candy!—Ways to Create and Use Particle Effects 8. Then There Was Light!—Manipulating Level Light and Shadows 9. The Devil Is In The Details!—Making the Most of Materials 10. The Way Of The Flash UI—Scaleform, CLIK, and Flash Interfaces Index

Controlling sort order for translucent Materials


Most particle emitters contain Materials with a translucent channel. If you have a few different particle Emitters overlapping, along with scene objects that also have translucent Materials, such as water or glass, you may see strange defects in the way the overlap occurs, as if objects behind are rendered in front. UDK requires us to set the priority of overlapping objects using, or the sort order, in the properties of each Emitter or object with a translucent Material. In the example, we're going to examine a simple waterfall scene with mist and swimmable water that has already been laid out, but needs the sort order fixed up.

Getting ready

Load and build the map Packt_07_SortOrder_Start.UDK and familiarize yourself with the layout. Notice that the waterfall is comprised of several Emitters stacked close to each other at the top and bottom of the waterfall.

How to do it...

  1. Some of the particles cut through the water surface, which makes their...
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