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Unity Multiplayer Games

You're reading from   Unity Multiplayer Games Take your gaming development skills into the online multiplayer arena by harnessing the power of Unity 4 or 3. This is not a dry tutorial – it uses exciting examples and an enthusiastic approach to bring it all to life.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692328
Length 242 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Alan R. Stagner Alan R. Stagner
Author Profile Icon Alan R. Stagner
Alan R. Stagner
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Toc

Table of Contents (9) Chapters Close

Preface 1. Unity Networking – The Pong Game FREE CHAPTER 2. Photon Unity Networking – The Chat Client 3. Photon Server – Star Collector 4. Player.IO – Bot Wars 5. PubNub – The Global Chatbox 6. Entity Interpolation and Prediction 7. Server-side Hit Detection Index

Index

A

  • arrays, PUN room
    • filtering / Filtering arrays
  • available servers
    • browsing / Browsing available servers

B

  • BigDB
    • working with / Working with BigDB

C

  • chat client
    • creating / Creating a chat client
    • connect screen / The Connect screen
    • lobby screen / The Lobby screen
    • chat room / The chat room
  • chat room
    • about / The chat room
    • friends lists, adding / Adding friends lists
  • client-side hit detection
    • versus, server-side hit detection / Client-side versus server-side hit detection
  • client-side prediction
    • about / The client-side prediction
  • compiler directives
    • using / Compiler directives
    • server console, setting up without Pro / Setting up a server console without Pro
  • connect screen
    • about / The Connect screen
  • coroutines
    • about / Building a PubNub interface
  • CreateJoinRoom method
    • about / Creating rooms
  • custom serialization function
    • writing / NetworkViews and state...
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