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Unity Game Development Blueprints

You're reading from   Unity Game Development Blueprints Explore the various enticing features of Unity and learn how to develop awesome games

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Product type Paperback
Published in Nov 2014
Publisher
ISBN-13 9781783553655
Length 318 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (11) Chapters Close

Preface 1. 2D Twin-stick Shooter 2. Creating GUIs FREE CHAPTER 3. Side-scrolling Platformer 4. First Person Shooter Part 1 – Creating Exterior Environments 5. First Person Shooter Part 2 – Creating Interior Environments 6. First Person Shooter Part 3 – Implementing Gameplay and AI 7. Creating Save Files in Unity 8. Finishing Touches 9. Creating GUIs Part 2 – Unity's New GUI System Index

Exterior environment – terrain

When creating exterior environments, we cannot use straight floors for the most part, unless you're creating a highly urbanized area. Our game takes place in a haunted house in the middle of nowhere, so we're going to create a natural landscape. In Unity, the best tool to use to create a natural landscape is the Terrain tool. Unity's terrain system lets us add landscapes, complete with bushes, trees, and fading materials to our game.

To show how easy it is to use the terrain tool, let's get started.

The first thing that we're going to want to do is actually create the terrain we'll be placing for the world. Let's first create a terrain by navigating to GameObject | Create Other | Terrain:

Note

If you are using Unity 4.6 or later, navigate to GameObject | Create General | Terrain to create the Terrain.

Exterior environment – terrain

At this point, you should see the terrain. Right now, it's just a flat plane, but we'll be adding a lot to it...

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