The context
In order to closely correspond to the development of a real game, the projects in this book follow a theme of a typical first-person action game—the sort that is often found to be played on PC, console, and mobile platforms—the context is the zombie apocalypse. During the game, our player must negotiate his or her way out of an office complex full of zombies. In terms of character animation, this will offer us plenty of variety in the type of movement required by the player and enemies.