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Unity Character Animation with Mecanim

You're reading from   Unity Character Animation with Mecanim A detailed guide to the complex new animation tools in Unity, packed with clear instructions and illustrated with original content in the context of a next generation zombie apocalypse adventure game

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Product type Paperback
Published in Sep 2015
Publisher
ISBN-13 9781849696364
Length 290 pages
Edition 1st Edition
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Author (1):
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Jamie Dean Jamie Dean
Author Profile Icon Jamie Dean
Jamie Dean
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Table of Contents (11) Chapters Close

Preface 1. The Zombie Attacks! 2. Rigging Characters for Unity in 3ds Max and Maya FREE CHAPTER 3. Interacting with the Environment 4. Working with Motion Capture Data 5. Retargeting Animation 6. Talking Heads 7. Controlling Player Animation with Blend Trees 8. Implementing Ragdoll Physics 9. Controlling Enemy Animation with AI and Triggers Index

Adding and implementing collectable objects

Typically, in a game, the player will be able to collect power-ups to increase their effectiveness, or to replace depleted life or energy.

In this game, our player will collect food to boost his health. This stage will involve adding a collectable and making the player react with a suitable animation sequence.

Instantiating the lunchBox collectable in the game level

Our first collectable is already set up as a prefab in the project files, making it easy to drag and drop into our game level without having to add components and set variables:

  1. In the Project panel, locate the PACKT_Prefabs folder.
  2. Click to expand the Pickups subfolder and locate the lunchBox prefab.
  3. Drag lunchBox into the Hierarchy panel to instantiate it.
  4. Position the prefab and navigate within the Scene view until it is clearly visible:
    Instantiating the lunchBox collectable in the game level

Inspecting the lunchBox collectable's components

The lunchBox prefab is a game object with a few components attached. We will take a look and see how...

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