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Unity Character Animation with Mecanim

You're reading from   Unity Character Animation with Mecanim A detailed guide to the complex new animation tools in Unity, packed with clear instructions and illustrated with original content in the context of a next generation zombie apocalypse adventure game

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Product type Paperback
Published in Sep 2015
Publisher
ISBN-13 9781849696364
Length 290 pages
Edition 1st Edition
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Author (1):
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Jamie Dean Jamie Dean
Author Profile Icon Jamie Dean
Jamie Dean
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Table of Contents (11) Chapters Close

Preface 1. The Zombie Attacks! 2. Rigging Characters for Unity in 3ds Max and Maya FREE CHAPTER 3. Interacting with the Environment 4. Working with Motion Capture Data 5. Retargeting Animation 6. Talking Heads 7. Controlling Player Animation with Blend Trees 8. Implementing Ragdoll Physics 9. Controlling Enemy Animation with AI and Triggers Index

Sourcing models

If you are not a modeler, suitable characters are easy to find in the Unity Asset Store and other commercial sites. It is possible to find rigged models without having to pay a lot of money, but if you are planning on using them in a commercial project, always check the licensing—typically a small word or text file is included in the zipped folder when you download a model.

The models used in this book are provided by Atelier Sphynx, more are available in the Unity Asset Store at https://www.assetstore.unity3d.com.

You have been reading a chapter from
Unity Character Animation with Mecanim
Published in: Sep 2015
Publisher:
ISBN-13: 9781849696364
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