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Unity Certified Programmer: Exam Guide

You're reading from   Unity Certified Programmer: Exam Guide Expert tips and techniques to pass the Unity certification exam at the first attempt

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781838828424
Length 762 pages
Edition 1st Edition
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Author (1):
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Philip Walker Philip Walker
Author Profile Icon Philip Walker
Philip Walker
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Table of Contents (17) Chapters Close

Preface 1. Setting Up and Structuring Our Project 2. Adding and Manipulating Objects FREE CHAPTER 3. Managing Scripts and Taking a Mock Test 4. Applying Art, Animation, and Particles 5. Creating a Shop Scene for Our Game 6. Purchasing In-Game Items and Advertisements 7. Creating a Game Loop and Mock Test 8. Adding Custom Fonts and UI 9. Creating a 2D Shop Interface and In-Game HUD 10. Pausing the Game, Altering Sound, and a Mock Test 11. Storing Data and Audio Mixer 12. NavMesh, Timeline, and a Mock Test 13. Effects, Testing, Performance, and Alt Controls 14. Full Unity Programmer Mock Exam 15. Other Books You May Enjoy Appendix
Adding Custom Fonts and UI

In this chapter, we are going to take the scenes that we created from our game loop in the previous chapter and move our focus on to text, imagery, and animation through various customizations.

A requirement of the Unity Programmer Exam is to be confident with not only your C# programming skills, but it is also important to be familiar with what the Unity Editor offers in terms of its components and tools. Therefore, in this chapter, we will do no programming and, instead, focus on ourUser Interface (UI), which consists of Image and Text components. It's also worth mentioning that we will make our UI expand and contract with the screen's ratio size, which isn't possible with 3D assets alone (please refer to the previous chapter for more details). We will also import and apply our own custom font while we learn about our Text component. Finally, we will animate the UI with the Animator...

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